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SFxT General thread.

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Via Purifico
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Post by Delayne October 11th 2012, 8:31 pm

I don't feel like digging this game up from its grave.

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Post by Bosca October 11th 2012, 8:36 pm

I'm gonna just wait and see what they are actually offering, they aren't really saying much about what it's gonna contain.

EDIT: Oh just seeing them on EH, they are actually doing alot of things, one of my more shallow fave one is the glowing effects have been tone down big time.
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Post by Alisassy October 11th 2012, 9:33 pm

Love how that list of current changes fails to touch on the timer and pandora


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Post by Bosca October 11th 2012, 11:41 pm

Slower recovery of health is meant to tackle timer problem.
Pandora was used heavily in the trailer, they better do something tbh..like take away the 10 seconds to live aspect and just make it work like Genei jin or something I don't know.
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Post by No78 October 12th 2012, 3:03 am

Still no word on the vita release confused
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Post by Alisassy October 12th 2012, 8:24 am

Unless that regen is hella slow, there'll still be timeouts...

The first and most obvious step would be to decrease the speed of the timer and/or freeze the timer once a super or cross art hits, and freeze the timer during that pandora start up.
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Post by Bosca October 23rd 2012, 10:23 pm

Hey No78 apparently the Vita version doesn't unlock the DLC characters and just the costumes..so incase that's the sole reason you were getting it.
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Post by Alisassy October 24th 2012, 11:38 am

Wait, so the Vita version doesnt give u the DLC characters anymore? Even though Capcom marketed that it would?
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Post by Alisassy October 24th 2012, 11:45 am

Apparently the complete swap costume pack is showin up as a free download on PSN...
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Post by Alisassy October 24th 2012, 8:13 pm

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Post by CFW October 24th 2012, 8:39 pm

I don't follow this game, but would you say Poison was buffed?

I don't care about no one else on there tbh.
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Post by Alisassy October 24th 2012, 9:03 pm

Poison got a mixture of buffs and nerfs. Several attacks r a little bit faster and received a slight dmg buff, but several of her attacks became more unsafe for boost combos (when u chain normal attacks) but they r always pretty unsafe so yeah...
Her overhead is also a little bit slower, but slow overheads r nothin new to SF. They generally poop anyway and not really worth doin since u can combo from it.

All in all, i'd say the changes to make some moves more unsafe will probably mean she is more nerfed than buffed, but from the look of things i wouldn't call it game changing. She's pretty much the same...

The only thing that may work in her favour and could be big is that her forward dash is now faster so it could make dash cancel combos easier/stronger, but the frame changes to some of her attacks could probably counter that... Could still help in jab pressure mixups though
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Post by CFW October 24th 2012, 9:50 pm

So I probs won't be seeing her ever again.
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Post by Alisassy October 24th 2012, 10:30 pm

Um, idk... If she is barely used at the moment, then maybe, but if that is a judgement from my post then i don't see y she'll disappear. She is pretty much the same, not massively nerfed and not massively buffed, slight changes on both sides. There's no reason to drop her and theres no reason to suddenly pick her up either.



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Post by CFW October 25th 2012, 9:09 am

I hardly see her in any videos. Hardly see her in tournaments. No one even mentions her.
It's all Lili, Paul, Asuka, Ryu, and Ken.

So yeah, I won't be seeing much from her ever again.
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Post by Ace October 25th 2012, 9:33 am

So what changes does Ogre have?
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Post by Bosca October 25th 2012, 11:04 am

Ogre



• Forward dash - Reduced frames by 2(Total 17 frames)
• close MP - Reduced push back on hit
• Far HP - Reduced hit stun by 9F (On hit +6)
• Far HK - Push back on block when used in boost combo reduced
• cr. MP - Can be canceled
- Reduced hit stun by 6F (On hit +2)
• cr. HP - Damage 90->100
• cr. HK - Damage 60+30(90)->60+50(110)
• Snake Blade - 3rd hit Damage 60->80
- Final hit attack properties changed from low to high
• Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F
- Hit box enlarged
- Reduced push back on block
• L. Indigo Punch - Damage 90->100
• M. Indigo Punch - Damage 90->110
- Increased midair combo count
• H. Indigo Punch - Damage 90->130
- Increased midair combo count
• H. Ancient Power - Reduced block stun by 10F
• Hell Inferno - Damage 300->340
- Active attack frames changed from 3F->7F
Deadly Spear - Damage 150->130

Special move meter gain:
• Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
• Ancient Power (L & M): On hit 40->70
• Ancient Power (H): whiff 15 / on block 20 / on hit 40
• Indigo Punch: whiff 15->0/On hit 40->60

I don't get why he gets so many dmg boosts. SFxT General thread. - Page 11 1065171693

Also people on EH would annoy you with how disloyal they are to their characters, like they aren't even playing in major tourneys and act like their fave character getting nerfed means time to drop them and move on.
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Post by CFW October 25th 2012, 12:10 pm

I don't mind Poison getting nerfed or buffed but if I don't see her much in tournaments then I won't try as hard to learn this game if I were to get it again.
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Post by Ace October 25th 2012, 12:16 pm

BoscaBat wrote:
Ogre



• Forward dash - Reduced frames by 2(Total 17 frames)
• close MP - Reduced push back on hit
• Far HP - Reduced hit stun by 9F (On hit +6)
• Far HK - Push back on block when used in boost combo reduced
• cr. MP - Can be canceled
- Reduced hit stun by 6F (On hit +2)
• cr. HP - Damage 90->100
• cr. HK - Damage 60+30(90)->60+50(110)
• Snake Blade - 3rd hit Damage 60->80
- Final hit attack properties changed from low to high
• Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F
- Hit box enlarged
- Reduced push back on block
• L. Indigo Punch - Damage 90->100
• M. Indigo Punch - Damage 90->110
- Increased midair combo count
• H. Indigo Punch - Damage 90->130
- Increased midair combo count
• H. Ancient Power - Reduced block stun by 10F
• Hell Inferno - Damage 300->340
- Active attack frames changed from 3F->7F
Deadly Spear - Damage 150->130

Special move meter gain:
• Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
• Ancient Power (L & M): On hit 40->70
• Ancient Power (H): whiff 15 / on block 20 / on hit 40
• Indigo Punch: whiff 15->0/On hit 40->60

I don't get why he gets so many dmg boosts. SFxT General thread. - Page 11 1065171693

Also people on EH would annoy you with how disloyal they are to their characters, like they aren't even playing in major tourneys and act like their fave character getting nerfed means time to drop them and move on.


This is AMAZING new's to me, He was already a strong character he's kfgjfd'p;kgm SFxT General thread. - Page 11 1298727130
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Post by Alisassy October 25th 2012, 12:22 pm

Surprised at that list u mentioned since it contains Paul and Asuka, they considered bad in SFxT. They both got buffed so there will be more of those two.

Lili got nerfed ( alot of people on EH wanna drop her now omfglmao ), and Ryu got nerfed big time. Not sure about Ken cos i never read his changes.

And yay, like the sound of those Ogre changes. Seems like he'll be easier to punish in some moves. Especially the Bubble move. Orgey is screwed lmao
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Post by CFW October 25th 2012, 12:30 pm

Oop, well I see them a lot along with Thigh-Li and Crummy. Let me go google.
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Post by No78 October 25th 2012, 2:00 pm

Oh gorl it's out for the vita?

I'ma get that when I get paid tomorrow~
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Post by Via Purifico December 10th 2012, 9:53 pm

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Post by Bosca January 15th 2013, 8:19 pm

Are we getting into this again when the patch hits?
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Post by CFW January 15th 2013, 9:23 pm

I'd love to, but I need to own it this time.
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