Skullgirls

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Re: Skullgirls

Post by Delayne on February 6th 2013, 8:47 pm

@Alisassy wrote:Well all gamers r obvs boob obsessed males and we need to protect the boobs to keep gamers alive



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Re: Skullgirls

Post by CFW on February 7th 2013, 10:45 pm

I'mma try to get back into this if I can get the game.

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Re: Skullgirls

Post by CFW on February 25th 2013, 10:03 pm


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Re: Skullgirls

Post by Delayne on February 26th 2013, 12:32 am

I remember seeing D. Violet's design a while back when I was looking up all the Skullgirls designs and I hope she's next after Squigly.


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Re: Skullgirls

Post by CFW on February 26th 2013, 1:11 am

Mrs. Victoria is perfect Parawho???????????? fan

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Re: Skullgirls

Post by Alisassy on February 26th 2013, 2:36 pm

The next DLC after Squiggly has already been announced. It's the big saxophone guy in the Lab stage, i think he's called Big Band. He's gonna be a charge character and i'm assumin a grappler (i dont remember if his playstyle has given)

Kinda a mess choice for their first male character tbh. Bigger mess tat he is gettin in before the baby kween Umbrella.

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Re: Skullgirls

Post by Bosca on February 27th 2013, 7:46 am

I don't think SG even deserves this support..that money could be donated to something better if they are willing to give it away like that.

And Mrs.Victoria is disgusting. Black Dahlia is the only one that can match Parasoul.
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Re: Skullgirls

Post by Alisassy on February 27th 2013, 12:31 pm

Gorl bye, it's great to see games have support from their community and its even better to see games do well in their kickstart foundation thingies. They did just raise alot of money for breast cancer not so long ago too (@)

I think the majority of people that donated were people that were gonna get squiggly anyway (she's free for everyone for a while and they mentioned in the video if u were plannin on buyin her then to please donate at least $5 cos i think that standard dlc char price tag)

And then u ave people that went for the packages that include the PC version for free, and there obvs r people willin to buy that anyway, so in reality they didn't donate much and just made an early purchase.

As for the gorls that went for those $100+ packages, i just don't no... beyond fanboyism

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Re: Skullgirls

Post by Bosca on February 27th 2013, 12:52 pm

Well obvs it would be great if it works out for them. But the game was not fun and felt so unfinished for the amount of delays there was. Really they should repackage it and add a good 12 more characters and more polished presentation. Also why did they make Filia fat? she looked great in the concept arts, in fact the artstyle was so much better.

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Re: Skullgirls

Post by CFW on February 27th 2013, 2:00 pm

If people like the game and want to support it, why not? Like ???????????

I don't understand.

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Re: Skullgirls

Post by Alisassy on February 27th 2013, 2:13 pm

The artstyle in that concept is pretty much identical to the one in the game, and i agree so looks much better skinnier. Guess they wanted to pay homage to capcom's thing with chun li's thighs...

And did u get the update patch for it? Alot of the SG fans said it made the game soo much better and it improved the netcode. I haven't gotten the patch but i probably should, the only thing puttin me off it as that the online isn't lobby style and just a dumb 1v1 room. But they did remove the region lock online had, so yay

But the real kii is u sayin they need to add way more characters. They r tryin to do that and thats why they need this money which u say they don't deserve Xtina

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Re: Skullgirls

Post by Bosca on February 27th 2013, 2:35 pm

Naw they had a much more traditional anime look before, now they've gone all Scott Pilgrim on us.

And I meant based on what they put out before, but I didn't even DL the patch either, so I guess we could try it out this weekend. I guess some people just have more faith in them.
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Re: Skullgirls

Post by Alisassy on February 27th 2013, 3:17 pm

Oh right, in terms of when it first dropped it could've done with a much bigger roster. But sure if we look at the company now, it wouldn't have gotten the game finished if it went for the bigger roster and it would either be completely dropped or this donation drive would be for a lot more money for a product hardly anyone had the chance to play.

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Re: Skullgirls

Post by CFW on February 27th 2013, 3:43 pm

I'd rather have real good gameplay w a few balanced characters then an unbalanced mess.

Roster size don't make a fighting game. Though it's nice to have variety, it means nothing when the characters themselves are rushed messes.

BoscaBat wrote:And Mrs.Victoria is disgusting. Black Dahlia is the only one that can match Parasoul.

girl to the bye


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Re: Skullgirls

Post by Bosca on February 27th 2013, 5:01 pm

No one said roster size makes a fighting game, but when you have a game that allows 3v3 with 8 characters (one a crafty recycle of them all) it's not gonna help the games lifespan and I said the game itself wasn't even that fun from what I've played.
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Re: Skullgirls

Post by CFW on February 27th 2013, 7:02 pm

From what you've played.

tongue

You said you don't think it deserves the support and the thing about them adding 12 characters.
Just lettin you know that if they would have had more characters then the gameplay quality itself would suffer = no one would want to support this game = lack of support in adding more characters.

I've only played the demo but I enjoyed it a lot and am looking to buy the full game later on.
Idk I guess being soulcalibur stan kinda mellowed me out about fighting game content considering the length of development time and costs.

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Re: Skullgirls

Post by Alisassy on February 27th 2013, 8:41 pm

Considerin the amount of attention this company is givin each character, the balancin would've been the same no matter how many characters they have. It's just the game would take a big hit in development time. Squiggly is gonna take two months to make and thats them just workin on her and her alone.

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Re: Skullgirls

Post by CFW on February 27th 2013, 8:48 pm

Um if u say so but considering what they don't have I'm not too sure about that


I don't follow this team so I don't know what goes with what time but all I'm saying is its good they're not rushing the characters themselves and putting them out there slowly while not doing them all at once and then blam gotta patch that u know what I'm sayin g??????? That one character is effin expensive too I would have never thought it would cost that much.

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Re: Skullgirls

Post by CFW on February 27th 2013, 8:55 pm

Wait no I had to read that again I'm just sayin be considerate of what they gotta work with when it comes to time.

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Re: Skullgirls

Post by Alisassy on February 27th 2013, 10:47 pm

Actually idk what am goin on about, am saying what i'd like to think they'd be doin cos its the impression they seemed to give off. In reality, those bum bitches made cuts to the roster so they could stick to their release schedule rather than pushin back the release date but it was in the name of quality for their 8 characters.

And ya, when i first saw that cost i was like "dayum" but now after a while it actually makes sense and is reasonable.

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Re: Skullgirls

Post by Alisassy on February 27th 2013, 11:10 pm

Oh wow, i just found out that all DLC characters that r funded through their indiegogo thing will be made free for three months. I thought it was only gonna be Squiggly and definitely not for that long.

If i was able to do online purchasin and what not, i'd probs contribute in memory of baby kween Umbrella

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Re: Skullgirls

Post by CFW on February 27th 2013, 11:13 pm

Sounds gr8 I can dig
Alexz

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Re: Skullgirls

Post by Alisassy on February 27th 2013, 11:26 pm

They at $220,000+ now and still have over 25 days to go. Obvs the donations have slowed down dramatically since the people that really wanted to do it did it day 1, but if this day 2 slow creepin keeps up then the whole $600,000 needed for all 3 will easily be reached.

Although i'm kinda expectin the whole thing to fall to a halt around the $300,000 mark

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Re: Skullgirls

Post by CFW on February 27th 2013, 11:45 pm

Well damn darh

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Re: Skullgirls

Post by Bosca on March 2nd 2013, 11:59 am

Feng is super cute! screams a Jam Kuradoberi of SG, so she needs to be in the game. Wish they gave her a more original name tho.
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Re: Skullgirls

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