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Mortal Kombat X

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Post by Andy June 7th 2015, 10:56 pm

Delayne wrote:
I'd love to be Edenian. I would be a traitorous bitch just so I could be Tanya's friend.
I'd have to be tasked with stopping you since I'd be with mutha Sindel, Kitty and JJ
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Post by Delayne June 7th 2015, 11:03 pm

and I'd be unbothered since I'm getting Rain's evil half-god peentis every night.
mwah
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Post by CFW June 7th 2015, 11:47 pm

I couldn't be Tanya's friend, because I feel like she'd sleep with my man and steal my money after she kills me.

I would seduce Jackson and make him divorce his wife What a Face
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Post by Delayne June 8th 2015, 12:08 am

I'd marry Kenshi tbh. I feel like he would make an honest man out of me. Also Taquito would be my stepson thus making Jacqui my daughter in law.
I love you
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Post by CFW June 8th 2015, 12:16 am

That boy has the face only a mother could love (he ugly). (@) 


Tanya has a weird, inconsistent accent imo.
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Post by Delayne June 8th 2015, 12:26 am

CFW wrote:That boy has the face only a mother could love (he ugly). (@) 


Tanya has a weird, inconsistent accent imo.
IA but Taquito got an ass. Well actually not really but I appreciate how skin tight his outfit is around there.
(F@)

What does JHale sound like doing a more sinister voice though bc I'm not that familiar with her other work? I like her voice though and her personality really shines through because of it. I love how in her mirror intro she says "You're.....me?" all cute and confused and then immediately goes into kunty mode with "In a way, you should die."
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Post by CFW June 8th 2015, 10:11 am

Killer Frost + Hawkgirl in Injustice, female Shepard in Mass Effect. 





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Post by Delayne June 8th 2015, 12:40 pm

I kind of prefer her voice as it is over those three since I think it stands out more.
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Post by Andy June 9th 2015, 11:12 am

Also Tira, Billy's mum from Billy and Mandy, Metroid Prime Samus, MvC3 Phoenix, and Princess Morbucks from PPG.

Jennifer Hale is fab <3
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Post by CFW June 20th 2015, 9:14 pm

i wanna fight some1 can any1 c me
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Post by Alisassy June 20th 2015, 9:16 pm

I cant help u girl nogunny
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Post by CFW June 24th 2015, 1:09 am

Latest patch is out

From TYM wrote:General Gameplay Fixes

  • You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)

  • Improvement to PlayStation®️3 system generic driver support (The user can now turn off the DUALSHOCK®️4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®️4 wireless controller can only be turned off AFTER pairing the fightstick.)

  • User now can leave a KOTH session as king without taking a loss

  • There are new secret brutalities to discover!


Character Specific Fixes


  • D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2

  • D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it



  • Cassie - Single Shot is +2 on hit (up from -9)



  • Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile

  • Ermac - increased Soul Burst damage by 4

  • Ermac - increased Soul Blast damage by 10



  • Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)



  • Ferra/Torr - increased damage on Grab 'n' Stab by 3

  • Ferra/Torr - increased damage on Deep Stab by 4



  • Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from Cool

  • Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5)

  • Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5)

  • Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)

  • Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)

  • Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch



  • Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist



  • Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile

  • Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)



  • Jax – opponent can no longer techroll after x-ray



  • Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)

  • Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0



  • Kano - Black Dragon Ball (enhanced) damage increased by 4

  • Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)

  • Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)



  • Kenshi - Down + BK can no longer be high parried

  • Kenshi – it is now easier to juggle combo after Sword Dance

  • Kenshi – several moves were not combo damage scaling correctly on hit

  • Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)

  • Kenshi (Kenjutsu) - removed armor from Tele-Strike



  • Kitana – now pokes out with a fan in Punishing Poke (Down + FP)

  • Kitana - Rising Blades can now be special move 2in1’d out of on hit

  • Kitana - 2nd fan in enhanced Fan Toss is now a mid block

  • Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames

  • Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames

  • Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12)

  • Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)

  • Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames

  • Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames

  • Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)

  • Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown

  • Kitana (Assassin) - reduced meter gain from parry

  • Kitana (Assassin) - Princess Parry startup is now 7 (down from 18)

  • Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return

  • Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)



  • Kotal Kahn – Towards + FK can no longer be high parried

  • Kotal Kahn (Sun God) - improved hitbox on Sun God Choke



  • Kung Jin (Ancestral) - now goes into a ducking state during Low Shot



  • Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport

  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit

  • Kung Lao (Hat Trick) - Hat Call Back is now a mid block

  • Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block

  • Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back

  • Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames

  • Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames



  • Liu Kang - adjusted several hitboxes to hit more consistently

  • Liu Kang - 3 more active frames on down BP

  • Liu Kang - now goes into a ducking state during low fireballs

  • Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit

  • Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of

  • Liu Kang (Dualist) - Low Soul Sphere is now a low block



  • Mileena - adjusted several hitboxes to hit more consistently

  • Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames

  • Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)

  • Mileena (Piercing) - now goes into a ducking state during Low Sai

  • Mileena (Ravenous) - increased hit advantage on grab specials

  • Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites

  • Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.



  • Quan Chi - opponent can no longer techroll after x-ray

  • Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab



  • Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of

  • Raiden - reduced the hitbox of Electric Fly & Thunder Fly

  • Raiden (Thunder God) - slightly less chip damage on charged normals

  • Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)



  • Reptile - adjusted several hitboxes to hit more consistently

  • Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility

  • Reptile - Slithering Slaps (Away + BP) increased damage by 2

  • Reptile - increased damage of Slink combo (FP, BP, FP) by 4

  • Reptile - increased damage on Deadly Venom combo (FP, BK) by 4

  • Reptile - decreased damage of Dragon Kick (FK) by 2

  • Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2

  • Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20

  • Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2

  • Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)



  • Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of

  • Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2

  • Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4

  • Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4

  • Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2

  • Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice

  • Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4



  • Shinnok - adjusted several hitboxes to hit more consistently

  • Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam

  • Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3

  • Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4)

  • Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)

  • Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam

  • Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit



  • Sonya - adjusted several hitboxes to hit more consistently

  • Sonya – added 5 more recovery frames on Air Drop when missed

  • Sonya - Energy Blast is a mid block and -5 on block (up from -15)

  • Sonya - increased damage of Flying Kick (enhanced) by 4

  • Sonya - increased damage of Leg Slam by 5

  • Sonya (Covert Ops) - Garrote Parry is no longer throw immune

  • Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)

  • Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks



  • Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly

  • Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides



  • Tanya – last hit of throw will now combo damage scale correctly

  • Tanya - adjusted several hitboxes to hit more consistently

  • Tanya - can't attack for 10 frames after a blocked Quick Teleport

  • Tanya - removed armor from Quick Teleport

  • Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit

  • Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack

  • Tanya (Pyromancer) – slightly increased pushback on blocked fireballs


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Post by Delayne June 24th 2015, 1:35 am


  • Jacqui - Stanky Leg

jonny 
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Post by CFW June 25th 2015, 4:57 pm

IDK what it was, but today I finally got 26 wins in Endless Towers with KJ Tanya. I usually get either 21 or less, but damn. Last night I got 22 with Pyro.

I got a long way to go, but I feel good rn.
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Post by CFW June 26th 2015, 9:45 pm

I don't hate Mileena in this game, and I was thinking about picking her up. I like it when my mains are buddies. I'm more interested in Ravenous, than Piercing tho. 

Good games by both Saltface and MIT

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Post by Delayne July 3rd 2015, 10:30 pm

I'm starting to use Outlaw Erron Black because I love my hot cowboy daddy. The only thing I hate about it is that he doesn't wear his cowboy hat. He looks so much better in it but he only wears it in Gunslinger which is a flop. That's what I get for picking variations strictly for aesthetic purposes I guess. I love using the tarkatan blade though so I'm not too mad.
mwah
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Post by Alisassy July 5th 2015, 1:30 pm

Predator is coming out next Tuesday for the Kombat Pack owners. Urrbody else gotta wait til 14th.

Guess it'll be another month til Tremor arrives (@)
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Post by Alisassy July 11th 2015, 10:55 am

I'm kinda digging Hunter variation of Predator... I love that snare trap move
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Post by Delayne July 12th 2015, 7:33 pm

We need a general thread in the fighting game section for planning matches tbh. But anyways my plans were canceled so you wanna bump @ MKX in lil bit @CFW?? I'll need a little time to practice first though.
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Post by CFW July 16th 2015, 6:58 pm

Damn, apparently a Kombat Kast for Tremor is this Tuesday. That's fast as hell.
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Post by Delayne July 16th 2015, 7:24 pm

Good, Tremor seems interesting. Predator was boring as hale.
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Post by Alisassy July 17th 2015, 7:26 pm

Tremor trailer during MKX finals as well duca
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Post by Bosca July 17th 2015, 10:59 pm

Finally, I guess Predator flopped.  fat
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Post by CFW July 19th 2015, 3:48 pm

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Post by Delayne July 19th 2015, 5:45 pm

ok but that Crystal Gem variation.
duca duca
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